![]() ![]() REDFOR, in its turn, is East Germany, the USSR, Poland, Czechoslovakia, China and North Korea. BLUEFOR is typically deemed simpler to play or even downright better than REDFOR from a balance perspective. The factions are BLUEFOR, including the US, the UK, France, West Germany, Canada, Denmark, Sweden, Norway, ANZAC (Australia and New Zeland), South Korea and Japan. Let me, ah, expound on that a bit.Īt its core, it’s actually built on some fairly simple and straightforward concepts: build a ‘deck’ of units, divided into 2 main factions, and 9 major categories. Wargame both is, and is not, frustratingly and even mind-achingly complex. Let’s get to the true heart of the matter. It’s not much, but it’s certainly above what most other AAA rated RTSes are willing to provide from their UIs.īut, enough about the graphics and the UI. The Minimap, too, can be scaled to the user’s preference (again, with a limited number of presets). It’s nice though after years of inflexible user interface elements in games that Eugen has come around and at least provided options. The entire in-game UI can be scaled between one of 3 presets, and in my experience Extra Small is optimal. The user interface is utilitarian in the extreme, which fits given the density of information the game is asking you to parse and process constantly, and keeps things relatively clear (even if I’m always a sucker for a fancy user interface). Even at a distance, however, Red Dragon has a lot to offer visually. But darned if it’s not kind of a waste of those lovingly crafted vehicle and structure models. Much like Supreme Commander, you’ll spend the bulk of your time in Wargame looking at your units as a mass of icons. ![]() Most of the time, the game will look more like this: It is unfortunate that in many cases, you’ll be zoomed all the way out to look at the map as a whole, or perhaps zooming in to watch a couple sectors, but it’s seldom that you’ll have the luxury to view things up close like the promo shots. Whether you’re zoomed in on an individual vehicle or structure, or zoomed out to see the entire map at once, Eugen has spared no attention to detail. Read on to get the full scoop on this amazing, frustrating game. Unfortunately, all of this complexity is as much a bane as a boon, resulting in one of the steepest learning curves in the genre. It’s truly a spectacle, with nuanced and fulfilling gameplay worthy of it being considered one of the best games in the genre. Maps span kilometers of space, with multiple towns, farmlands, forests, rivers, oceans and more included. ![]() Eugen Systems, the developer, has put some serious chops into the game’s realism, with vehicles themselves having 12 stats, and weapons having up to 9 apiece, as well as individual ammunition levels and type(s) for each weapon a unit or squad might possess. The third entry in Eugen System’s Wargame franchise, this is a game of incredible scale and scope, including hundreds of tanks, aircraft, helicopters, infantry, seafaring vessels and other weapons of war spanning over a decade, from before 1980 (some, like the T-34, hail from World War 2) all the way through to 1990. ![]() Wargame: Red Dragon is one of the best games you might never play. In an effort to preserve the writing it has been reposted, unaltered, here by Brandon “wayward strategist” Casteel – the original author and proprietor of this site. NOTE – this article was originally published in June of 2014 on the website , a website which has since closed down. ![]()
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