On macOS, Linux, and Windows 10 Mudlet will now show emoji in colour! IRC will stay as there are systems out there that make good use if it. This brings it to feature parity with the toolbar, so you can pick which one you'd like to have. We've added the Disconnect and Package Exporter buttons in the menubar, and made Discord be the primary "help with Mudlet" button. Copying the existing profile will bring over all of the scripts so what do you do? Yep, we've got a button for that. You've worked hard to create your perfect, personal profile: the correct command separator, perfect colours, and just the right font size - and now you want to try a new game. You can now connect to your game using a SOCKS5 proxy! Copy profile settings If you'd like to setup a copy of this website for your own needs, feel free! Just like Mudlet, it is open-source as well :) Proxy support We've previously put up those test versions of Mudlet on transfer.sh and as Appveyor artifacts, which were sometimes flakey, so our very own TheFae has improved the situation and custom-built for us! Every build has handy links to the relevant Github commits and if available, the PR as well. This means you can even improve Mudlet's code online, without installing anything, and get your own build of Mudlet to test the change! Mudlet's Continuous Integration (CI) process is highly automated: every improvement or feature is checked for compile errors on multiple platforms and a test Mudlet version just for that change is automatically created for Windows, macOS, and Linux. If you're building new code and would like to align text, use spaces instead: they'll give you complete control of how the text will look like in the end, unlike tabs. Mudlet is now a lot better with tabs! This is for compatibility with older games, where they're used for formatting and in-game source code editing. You can give your custom profiles - a custom icon! Size it to 120x30 for it to look good. Now specifically back to features introduced from the last 3.22.1 update to 4.0, we have done the following: Russian - big thanks to vadi2 for doing the same.Italian - big thanks to wiploo from for doing the bulk of the translation.German - big thanks to Leris for doing the bulk of the translation.This is now fixed everyone can run Mudlet! Finally, the interfaceĪnd of course - the pièce de résistance - you can now play Mudlet itself with many different languages! An issue specific to Windows, if your account on the computer had non-Latin characters such as öäå, Mudlet would not load correctly. This issue was not a simple switch, unfortunately. Triggers, aliases, etc work for international textĪs mentioned above, we've updated alias matching and trigger matching to work with international text! OK in all fairness, this change was the easiest of them all as it was a simple switch. Since Lua's standard string library works just Latin only, we have added utf8 equivalents of relevant functions so your string.match can work with Russian, Chinese text. Spellchecking: yep, it's here! Works for multiple languages can be set to be for the profile only or shared Mudlet-wide, and you can use the Lua API with it, too! utf8.* Lua string functionsĪll data your triggers, scripts, and everything else is encoded in utf8 - no matter what server encoding. Server encodingĪs expected, you can now choose everything from UTF-8, GBK, to KOI8 and more as an available server encoding: Chinese characters, for example, occupy 2. Text selection also works correctly for Chinese and other languages where every monospace character doesn't strictly occupy the space same space as 1 Latin character. Mudlet can now display Spanish, Italian, Russian, Chinese and other text fine: Internationalization improvements done for 4.0Ĭomparing the 3.0 to the 4.0 release, we have put in a ton of work to make Mudlet internalization-friendly: Character display We've just had our 10 year anniversary! Our goal, just like everybody's in this genre, is to keep it alive, innovate in it, and bring new players in - and we're aiming for the next 20 of the same. We've opened up a Patreon! All funds raised will be spent on improving the project, so if you like Mudlet, help us out! We've got a Special Offer in Patreon until August 25th: a hand-made, engraved Mudlet wooden pen. There are still minor improvements to do, such as translating the splash screen text, but internalisation is work that will never stop and will be always ongoing. 2 years and 4 months or in tech speak, nearly 2,000 commits later - Mudlet 4.0 is here! We've achieved our stated goal to make Mudlet playable internationally from Spanish to Chinese games :)
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